Creative Futures – Ending

18 05 2013

Summary and conclusions

All the projects of my Creative Futures are now closed/finished! So in this entry I will summarize and conclude all of them. It has been a lot of tough work, lots of hours and so much experience acquired.

UAB Project:

The UAB project consists in the creation of different science fiction shorts for the the physics department of UAB, related to different physic environmental energy problems. In this project, I had the role of Art Director, but we have done all together lots of different tasks.

This was a very huge project, it is still in development, but it’s stopped. Due to re-arrangements on the teams involved, and the disposal of the different teams, the project has is in pause.

From this project I’ve learnt that big projects requires full disposition. It’s something a full functional studio can do, but as we are students we don’t have the full disposition to accomplish a huge Project like this in a normal time period. And is harder if all the people that works on the project are coursing the last year of their degrees. We’ve already done a lot of work for the project, so this is going to be taken in the near future. In this project I’ve worked with Aleix and Sergi.

3D Wedding Cards:

The 3D Wedding Cards project consists in the creation of digital 3D Wedding cards for a wedding cards catalogue.

This has been a very successful project, and a great experience, at the beginning I thought I wouldn’t upload my work here, but finally I’ve uploaded all the work and experiences I had here in the blog.

Here you can read my conclusions about the 3D Wedding Cards project I did when it finished:

Pirates Videogame:

The Pirates Videogame Project consist in the creation of a Videogame based on “Premia de Mar” village legend. I shared this project with Sergi Petit, he had been the programmer of the game, and I’ve been the designer. We both have done the testing and gameplay aspects.

This has been also a great project, lots of meetings, lots of corrections and changes, but a great result. Finally we only did the playable part of the game, the programming and the design. The cinematic, music, and other aspects are being charged to other people that will work from now on.

I’ve never done a project like this, it’s great to see how with the collaboration of two different parts you can achieve a great product. I’ve worked with Sergi in a very effective and efficient way, it was a really satisfactory process. People of Premia de Mar were very happy with the results, we are really proud about the work done.

Here is the last entry of the project:

Animation Festival – Animac:

We wanted to assist to an Animation Festival, so we (Aleix, Sergi, and I) finally managed to did it, here you can read all the information about the journey:


You can read all the process from al the projects under the “Creative Futures” section of the blog:

You can found all the designs, information, results, and a whole bunch of details about all the projects I’ve been doing for the Creative Futures during so many weeks.

That’s been a great experience, I’ve produced a lot of projects, and I’ve worked a lot under the requirements of the differents people who have ordered me the different projects. In some projects I had a bit of freedom but other projects had been very bounded, as I had to do exactly what they are demanding. Sometimes is better to have freedom in order to create what you want, but sometimes is easier to have a limited task, because by this way is easier to offer a product that will fit the appropiate preferences and likes.

Referring to Academic projects, I’ve done two CINEMA 4D courses in Barcelona (from november to february):

Cinema 4D – Motion Graphics – 40h

At the begging I thought that C4D was only able to do motion graphics and 3D related to typography and this kind of design. But after doing the course I realized that this program is extremely powerful. The school and the teacher were really great, they also accept doubts through e-mail even after finishing the courses. I’ve done this course with Aleix and Sergi. Nuria have also done this course but not with us.

This is the course I’ve done:

At the end of this course, I nearly learnt how to use Cinema 4D better than Maya. That’s why I decided to do the Advanced Course of Cinema 4D in the same school.

Cinema 4D – Advanced – 24h

This was also great. After finishing this course, I really have an advanced control over the program. After doing this course I’ve totally learnt how to use Cinema 4D better than Maya, that’s why I’m doing the 3D part of my final Project with C4D (if you remember, I’ve also did the tests for my Dissertation with C4D). I’ve also done this course with Sergi and Aleix. And they both are also doing their projects with C4d, we have learnt a lot. With Maya I can do a lot of things, but I done have that level of control. And is great to work controlling every point of what are you doing. Also mograph is a very powerful tool.

This is the advanced course:

With 64h hours of courses in C4D, I really feel very comfortable with this program.


Creative Futures – Week XIII

12 05 2013

Last entry of Creative Futures

The last of the projects has ended:

Pirates Videogame:

As I said past week there’s only some last few things they have requested to us. And now all is finished. This Friday Sergi and I had the last meeting with them, we shown them the full game joined together with continuity. They love it. All was confirmed so now all joined is obviously great for them.

Here is the complete Game Play in HD. This is the one which corresponds to the Easy Mode:

And this is the complete Game Play in HD, which corresponds to the Hard Mode:

(as we are not doing the music of the game, I’ve selected some songs I like from different games in order to make the game play more entertaining)

As we said on past entries, the hard mode consists in less time to complete the levels, it is really hard to beat, we have a lot of practice but it’s not that easy!

As we said on the last entry, they told us that they have contacted with a Graphic Illustrator, who is going to make the drawings of the game for them (cinematics, scenes of the game, etc). In this last meeting we have talked with this Graphic Illustrator, we have share with her all the designs, all the information, and all the data. She was already informed of a lot of aspects of the project, so all the process was clear. They are contacting with the person who is going to do the audio, so he wasn’t in the meeting. All the designs of the characters and the game are spread through all the entires of the Creative Futures.

Here is the new storyline and the new game scheme, adapted to the actual structure of the level and rewritten. And here is also the Storyboard, the order is indicated in the documents:



We have also talked about the whole project, closing all the aspects. It is not planned to be finished since so far. Once they have all the material, they will search how to apply the project and how to execute, so it is very far to it’s conclusion. But our work in it is now completely finished! We are obviously open for any request or doubt they could have in future. But our work is done!

With this, all the projects of my Creative Futures are closed/finished! I will do an entry in a few days in order to summarize and close the Creative Futures project.


Creative Futures – Week XII

4 05 2013

Nearing the end

The last of the projects is coming to the end:

Pirates Videogame:

This week Sergi and I have met with Premia People, in order to show them the big progresses we have done in last weeks. We showed them all the levels of the game, with the design and everything. They liked all the levels, the structure an design, the different obstacles, etc. We showed them they new jump, and they liked. We’ve had to restructure some parts of the levels in order to make the character able to complete the levels.

We showed them also the last level with the boss, and they also liked. After testing the boss, they told us that is not necessary to include a second boss, with this is ok, they thought that the length of the game is perfect now, no need of more levels or bosses.

This is the design and structure of the boss stage. You have to activate the first lever in order to make the second lever functionally. With the second lever you have to shot the boss, you need to hit the boss three times in order to beat him.


Also, you have to avoid the water shots that appear from the cannons at the right of the screen. This is the cannon design and the pirate flag:


This is the water bomb of the cannons:


This is the new lever that allow you to shot a water bomb into the boss. You have to calculate when to activate it beacause the boss is in constantly movement!


Also, on this meeting, they told us some news. They have contacted with a Graphic Illustrator, who is going to make the drawings of the game for them (cinematics, scenes of the game, etc). We are not Illustrators so I understand the decision. Also, their aim is to make the project created by several persons. They’re also contacting with another person for doing the music of the game.

So in other words, they told us that for now all we can do for this project is done. But they asked us for two different last things. For next week, they want:

  • The game with continuity, all the phases of the game joined.
  • The last story board we did, but adapted to the current levels of the game.

So we have a meeting next week in order to finish and show them this two last things they’ve asked us. After this, all our job in the project will be done!