First Scene Rough Test

22 04 2013

Setting the style/animation

Recently I’ve been doing some tests with 2D characters in order to see look how all works. After doing some tests I’ve concluded that my project is going to look better with 2D characters. I’ve got more experience designing 2D drawn characters, so I think with this technique I can focus a lot more on the expressions, the performance, the artistic aspect of the short, and the quality of it.

I prefer to achieve a quality product, rather than put a lot of effort into the technical part obtaining a poor result. I want an equilibrium between art and technique. So I think the combination of 3D scenarios and objects with 2D characters, with the form of a visual novel, is the perfect way to achieve that. Also it makes my project kind of singular.

This is the main test I’ve done. It’s the first scene of my short (after the book scene explaining the legend). As you can see, the drawings are so sketchy, is not the final look of the short but it’s a nice test to show the basics and the mechanics that my animated short will have from now on.

Today I had another meeting with David Minguillón, our animation teacher here in Spain. I’ve been showing him the test, and we’ve talked about the development of the short.

As I’ve concluded after the meeting, I’m going to do my animation based on the “main frames” of each movement, the keyframes of the movement. Just the same way I’ve done in the test. I’ve got to focus the animation only in the necessary elements. Not to put animation if it’s not necessary to the scene/element.

I have 3D scenarios, so I can take advantage of them. We have reviewed the entire animatic, and there are some scenes that would look great with camera movements through the 3D environments. I want to play with the 3D camera and the 2D characters in the most exciting scenes of the short in order to give life and movement to this characters with a little number of animated frames.

Also I can play a lot with layers, depth of field, as the basics of a visual novel/comic in movement.

Now I’ll be working on creating this same test scene with the final and definitive look for the short. After doing that, I will do the entire layout for the complete short with camera movements and definitive shots, that will be in 3D so I will use all this for the final production. Here is what I’ve got to do now:

  1. Create the test scene with the final and definitive look for the short.
  2. Do The complete Layout for the short.
  3. 3D modeling of all the scenarios of the short.
  4. Drawing all the characters through all the short.

I‘ve got the basic 3D forms of the scenarios, so that will be perfect for the layout. With all this planned all I’ve got to do is work a lot and do my best!

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