3D Rigging, Bones & Reverse Foot
Last week we learnt how to make a basic rigging, it’s like making a skeleton for our character’s. We create all the skeleton and use AK solvers to control the movements, we also use paint selection to avoid that some moves affects for example to deform of the head.
We also practice the reverse foot technique, which conists in create a separate foot in the reverse way of a normal foot, and allows you to move the character without going under the floor, basically.
There’s a video showing what I’ve done: